Warp wrote:
> Don't listen to him. You can't get "infinite internal reflection" with
> povray.
I was more worried that the technique I proposed would make it
impossible for any rays to ever get to the background, since they'd just
be bounced by the sphere until the trace_limit was hit. I don't think
this would be a problem in David's case since all the rays will hit the
moon anyway, but for a different scene it might make a difference.
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