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Le 04/01/2010 19:02, Rosso5 nous fit lire :
> Hello everyone.
> I hope this will be fixed as soon as possible.
> In the meanwhile, I will try to uninstall beta 35 and install back version 34.
>
It's all my fault. Sincerely. Sorry.
I forget to add a
VScaleEq(axis, -1.0);
inside
if (apex_radius < base_radius)
{
/* Want the bigger end at the top */
Assign_Vector(tmpv,base);
Assign_Vector(base,apex);
Assign_Vector(apex,tmpv);
tmpf = base_radius;
base_radius = apex_radius;
apex_radius = tmpf;
VScaleEq(axis, -1.0); // Missing: opposite axis
}
in cones.cpp::Cone::Compute_Cone_Data() (circa line 866)
Previously, axis was computed after that inversion.
It is now computed before, because I needed the length of the cone a bit
before.
> Thank you.
> Best regards.
> Rosso5
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