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Jaime Vives Piqueres wrote:
> Hi all:
>
> I didn't really mean to enter the challenge, but after looking at the
> ugly
> export they offer, I had to demonstrate that better options can be offered
> to POV-Ray artists if they really want some povers to enter the challenge.
>
> So, I used Poseray to convert the OBJ format offered into POV SDL. The
> scene is really nice, and very detailed, but unfortunately the author was a
> bit lazy with the object naming. The solution, to avoid excesive trial &
> error, was to use Wings3D just to identify the object names (I didn't touch
> anything within Wings3D).
>
> Because the main challenge is the lighting, I didn't even bother to uvmap
> the objects that don't have uvmaps, and most materials are not final
> still... I wanted to focus on the lighting, which I think I finally solved
> with a variation the classic arealight-on-the-window trick. I'm not
> satisfied with the overexposing of the windows and blinds, but in general
> the trick seems to work well with just 1 rad bounce.
>
> As a bonus, I added postprocessed media. Using a third pass with black
> objects and without area lights, I got a "media mask" wich I applied as an
> overlapping layer on The Gimp.
>
> Known problems not work commenting:
>
> + Black artifacts on some meshes: should be corrected with a re-export
> from Poseray with better smoothing (I hope!).
>
> + Chromed metals look waaaay too fake (although it will be realistic for
> those fake-chrome plastics on toys).
>
> + The bed sheet needs some subdivision, but this was on the original
> scene.
>
> Suggestions and criticism welcome, as usual...
>
>
> P.S.: Combined render time was about 16 hours with MegaPOV.
>
>
>
> ------------------------------------------------------------------------
>
Heh heh, our resident lighting guru steps up. Good job Jaime.
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