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Hi all:
I didn't really mean to enter the challenge, but after looking at the ugly
export they offer, I had to demonstrate that better options can be offered
to POV-Ray artists if they really want some povers to enter the challenge.
So, I used Poseray to convert the OBJ format offered into POV SDL. The
scene is really nice, and very detailed, but unfortunately the author was a
bit lazy with the object naming. The solution, to avoid excesive trial &
error, was to use Wings3D just to identify the object names (I didn't touch
anything within Wings3D).
Because the main challenge is the lighting, I didn't even bother to uvmap
the objects that don't have uvmaps, and most materials are not final
still... I wanted to focus on the lighting, which I think I finally solved
with a variation the classic arealight-on-the-window trick. I'm not
satisfied with the overexposing of the windows and blinds, but in general
the trick seems to work well with just 1 rad bounce.
As a bonus, I added postprocessed media. Using a third pass with black
objects and without area lights, I got a "media mask" wich I applied as an
overlapping layer on The Gimp.
Known problems not work commenting:
+ Black artifacts on some meshes: should be corrected with a re-export
from Poseray with better smoothing (I hope!).
+ Chromed metals look waaaay too fake (although it will be realistic for
those fake-chrome plastics on toys).
+ The bed sheet needs some subdivision, but this was on the original scene.
Suggestions and criticism welcome, as usual...
P.S.: Combined render time was about 16 hours with MegaPOV.
--
Jaime Vives Piqueres
http://www.ignorancia.org
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