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"Kenneth" <kdw### [at] earthlinknet> schreef in bericht
news:web.4b2e3b80242e0a9065f302820@news.povray.org...
> The rocks look great! And the media addition is a nice touch, too.
> Something I
> didn't mention before: I really like the ice-like glints on the snow, as
> if it's
> slightly frozen over.
>
> The texture or pigment on the closer, steeper mountain sides still doesn't
> look
> quite right to my eye--something about those little gray(?) speckles. Or
> perhaps
> the surface detail there is still too smooth.
>
To Ken and Jim, Thanks a lot indeed.
I agree about the rockface in the foreground. It is frustratingly not coming
out as I want it to be. The reason is of course that the height_field is too
smooth at that distance/angle, which cannot be entirely compensated by a
texture. What I need to do is follow Robert McGregor's tip about adding
irregularities to the mountain in the foreground. I can also scale them down
with distance and making them merge with the rocks.
The snow/ice is all to be credited to a nice snow texture by Gail Shaw, she
presented here a couple of years ago:
//snow texture by Gail Shaw:
#declare T_Snow_close=
texture {
pigment {rgb <0.95,0.95,1>}
finish {
ambient 0.0
diffuse 1.0
reflection {0,0.2}
specular 0.6 roughness 0.008
}
normal {granite 0.1 scale 0.01}
}
For the snow in the distance, I simply commented out the normal.
Thomas
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