POV-Ray : Newsgroups : povray.binaries.images : rendering height fields with overhangs : Re: rendering height fields with overhangs Server Time
28 Sep 2024 09:16:46 EDT (-0400)
  Re: rendering height fields with overhangs  
From: stbenge
Date: 20 Dec 2009 00:07:11
Message: <4b2db0ff@news.povray.org>
Kenneth wrote:
> stbenge <UN### [at] hotmailcom> wrote:
>> Hello,
>>
>> Here's a method for slicing a height_field into many pieces and
>> translating/scaling the parts to create caves and overhangs. It renders
>> faster than an isosurface...
> 
> Once again, you've come up with some magical sleight-of-hand! (Your POV code
> creations are coming so fast, I can't keep up with them!) I was hoping someone
> might come up with a method for producing HFs with overhangs. Kudos to you!
> 
> Results so far just astound me; it's one amazing tool. (I haven't yet tried Tor
> Olav's version; just noticed it.) In the short time I've been playing with your
> version #3 code, there seem to be endless shapes it can produce (by varying this
> or that parameter.)  Yeah, I'm experimenting with some of your code, adding
> things here and there, doing everything I can to break it (!) just to see what
> will happen--then putting it back together, of course. :-) I continue to
> 'examine' the code to see how it operates, and what exactly it does. Seems like
> voodoo at present.  :-p

Thanks.

It was a good idea, executed poorly. Tor's version is faster and more 
accurate. If I end up making a scene with this, I'll be using his version :)


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