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>> Sure. But it's still one of the most complex mesh objects I have ever
>> constructed in all the years I've been playing with mesh editors.
>
> Try Wings. Or try going thru a tutorial on Blender, just following the
> steps without trying to memorize anything, and then try Wings. It's
> basically the same ideas. Each takes a bit of time (like, maybe, 6
> hours) of playing with it to get to the point you're not breaking the
> model every 5 minutes.
Isn't Wings the one written in Erlang?
I believed I tried it also, and it was similarly non-intuitive to
operate. (But I don't recall it having any documentation, whereas
Blender clearly does.) I managed to get a cube and move the verticies
around a bit, but I'm not sure how you'd do anything useful with it.
>> I haven't come across this in the documentation yet, but what does
>> Blender mean by "grab"?
>
> Translate. Except they already used the T key, so they called it grab.
Fail.
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