TC <do-not-reply@i-do get-enough-spam-already-2498.com> wrote:
> How do I determine the maximum number of trees I can use in a PovRay scene?
> Or better put: what are the limitations of objects in PovRay?
Your RAM will probably become a limit sooner than the amount of possible
objects.
> Is it better to use one tree and just modify size, orientation and rotation
> or could I use multiple different trees (different outputs from PovTree)?
If the tree is a #declared triangle mesh, then instantiating (with the
'object' keyword) is going to save memory because the triangle data will
be stored in memory only once. For other objects this is not the case.
--
- Warp
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