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> Now, if I can determine how to move all the existing geometry around
> without completely destroying it, I might be able to rearrange all the
> points into a more circular configuration. (Although obviously it'll
> never be symmetrical...)
If you use the mirror modifier you can work on half/quarter/eighth
(depending how many axes you mirror it on) of the model and have the
modifier automatically generate the rest on the fly. When drawing the mesh
for cars I usually mirror from left/right of the car as for most parts it's
totally symmetrical.
Looking good though, just set the normal mode to "smooth" rather than
"flat", add a few more sub-division levels and you'll have created your
first "obviously totally impossible million triangles placed by hand" :-)
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