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"Invisible" <voi### [at] dev null> wrote in message
news:4b2a60a3$1@news.povray.org...
> There's nothing *wrong* with keyboard shortcuts, but it does make the
> learning curve rather steep.
There's something wrong on relying on keyboard shortcuts, as that's a
symptom of the lazy programmer, who cannot spend the time and effort to come
up with an intuitive *and* efficient graphical user interface. Yes, keyboard
shortcuts can be efficient in the hands of a power user, but I think there
are three cardinal rules for GUI applications which use them 1) Make them
completely complementary/optional 2) Make them customizable 3) Use platform
defaults and don't reinvent the wheel.
With 3D applications, mousing (for navigation and selection) should ideally
be fully customizable - although nobody really does it properly, AFAICS.
Alternatively, major vendors should get together and decide, say, RMB drag
is tumble, and that's that.
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