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Orchid XP v8 escreveu:
> So you're seriously telling me that if you wanted to model, say, an
> engine, you'd actually draw billions of triangles rather than just take
> a cube and intersect a few cylinders out of it, and then make the
> pistons to go in it, etc?
Stop talking BS, dude. If that's a challenge, post the SDL produced
image and ask me to produce a Blender equivalent. There are cubes and
cylinders shapes available in Blender too, the rest, like curve
smoothness, is all by means of modifiers.
I don't deal with the millions of polygons generated at render time by
these modifiers, just with the simple cage meshes. Are you listening
this time or still playing deaf?
--
a game sig: http://tinyurl.com/d3rxz9
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