POV-Ray : Newsgroups : povray.off-topic : Geometric puzzle : Re: Geometric puzzle Server Time
5 Sep 2024 05:19:31 EDT (-0400)
  Re: Geometric puzzle  
From: nemesis
Date: 17 Dec 2009 15:37:59
Message: <4b2a96a7$1@news.povray.org>
Orchid XP v8 escreveu:
> So you're seriously telling me that if you wanted to model, say, an 
> engine, you'd actually draw billions of triangles rather than just take 
> a cube and intersect a few cylinders out of it, and then make the 
> pistons to go in it, etc?

Stop talking BS, dude.  If that's a challenge, post the SDL produced 
image and ask me to produce a Blender equivalent.  There are cubes and 
cylinders shapes available in Blender too, the rest, like curve 
smoothness, is all by means of modifiers.

I don't deal with the millions of polygons generated at render time by 
these modifiers, just with the simple cage meshes.  Are you listening 
this time or still playing deaf?

-- 
a game sig: http://tinyurl.com/d3rxz9


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