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>> Fine, give us your perfectly curved SDL phone and we'll all agree with
>> you. I'll give you the benefit of doubt and more 10 minutes.
>
> I take it you can't prove your arguments, right? Or perhaps you need a
> whole day to provide a pure SDL, perfectly curved phone?
For your benefit, I will repeat myself: *most* man-made objects have
lots of straight or simply-curved edges and are very easy to model with
CSG. However, highly-curved non-random objects such as car bodies or
trainers or similar are difficult to model using only CSG.
Then again, given that I personally can't model them with triangles
either, it's kind of moot at this point.
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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