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nemesis escreveu:
> Invisible escreveu:
>> I think because fundamentally I dislike trickery. Modelling solid
>> objects as true solids with a real inside and outside, and real
>> curves, and real patterns, etc. seems so much superior to faking it
>> with lots of straight lines and pixels.
>
> Fine, give us your perfectly curved SDL phone and we'll all agree with
> you. I'll give you the benefit of doubt and more 10 minutes.
I take it you can't prove your arguments, right? Or perhaps you need a
whole day to provide a pure SDL, perfectly curved phone?
--
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