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nemesis wrote:
> Darren New escreveu:
>> nemesis wrote:
>>> I see. A limited scripting language with no real support for modules
>>> or functions is better-suited for all those than a more general one.
>>
>> Yep. I actually didn't use an # directives in the outputs. Just
>> thousands of individual objects, with each scene still only taking a
>> second or two to parse.
>
> You have loops, ifs and macros. I didn't say otherwise.
No, POV has loops, ifs and macros. *I* actually didn't use them.
Oh, are you trying to compare SDL against Blender's Python? Yeah, I tried
writing code in blender's Python. It doesn't work. It's buggy. It's
undocumented or at best very poorly documented.
So, in this specific instance, yeah, SDL is actually a better output
language than Blender's Python interface, if that's what you mean.
--
Darren New, San Diego CA, USA (PST)
Human nature dictates that toothpaste tubes spend
much longer being almost empty than almost full.
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