POV-Ray : Newsgroups : povray.off-topic : Project Blender : Re: Project Blender Server Time
4 Sep 2024 23:18:44 EDT (-0400)
  Re: Project Blender  
From: Patrick Elliott
Date: 17 Dec 2009 12:15:28
Message: <4b2a6730$1@news.povray.org>
Invisible wrote:
>>> There's no way you can learn this program just by playing with it.
>>
>>     I'd suspect quite the opposite. I've heard the only way to learn 
>> is total immersion - via numerous tutorials. Then you keep working on 
>> Blender building whatever you wanted, and don't ever take a 2 week 
>> break.<G>
>>
>>     Reading isn't going to make the keybindings/interface stick. Using 
>> them a lot (tutorials) will.
> 
> I think knowing the logic behind the interface (assuming there *is* 
> some) will probably help a lot. But sure, if you want to become _expert_ 
> you're going to need to practise a lot. Currently I just can't make it 
> to *anything* interesting, because the UI is getting in the way too much.

Heck. I tried following a tutorial *twice*, just to recreate the 
identical object, and got lost *twice* at one of the steps, resulting in 
an error that was nearly unrecoverable. I agree, the program needs a 
*little* bit of a rethink on some of its parts, especially in trying to 
differentiate between stuff you do in the actual texture/UV window, and 
all the damn settings "for" that, which are plastered every place else, 
but which are not used in actually setting up any of the textures/UV 
settings, when initially applying them. And that is just the start of 
the mess (but a critical one, for what I was trying to get done).

Oh, and what is it with applications that can "unwrap" a mesh to a UV 
map, but do so either using an ugly form that you can't be precise with 
(since all the surfaces have curves that prevent it), or a completely 
flat one, where you can't tell what surface you are *actually* looking 
at? lol Got to be a better way to do that, even if its just "let me 
paint some basic colors on this damn thing, then export the mesh *with* 
the colors, so I can tell what the hell I am doing."

-- 
void main () {

     if version = "Vista" {
       call slow_by_half();
       call DRM_everything();
     }
     call functional_code();
   }
   else
     call crash_windows();
}

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