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Invisible escreveu:
> nemesis wrote:
>
>> What I really want to see is you stop whinning and showing a perfectly
>> curved phone better than the fake-curved phone scott provided. You
>> have ten minutes.
>>
>> or just STFU.
>
> Except that it *isn't* perfectly curved. It's fake. It's just flat
> surfaces and jaggid lines filtered to make it seem smooth.
It doesn't matter if they are fake if they look perfectly smooth. Same
can be said of Pixar stuff.
BTW, the 10 minutes are gone, so you should just STFU instead of
whinning without giving solid examples to your (false) claims.
>> psst: there's a displace modifier too.
>
> How can you displace a triangle?
You don't, you displace meshes. Dense meshes.
>> Why do you insist on being stubborn?
>
> I think because fundamentally I dislike trickery. Modelling solid
> objects as true solids with a real inside and outside, and real curves,
> and real patterns, etc. seems so much superior to faking it with lots of
> straight lines and pixels.
Fine, give us your perfectly curved SDL phone and we'll all agree with
you. I'll give you the benefit of doubt and more 10 minutes.
--
a game sig: http://tinyurl.com/d3rxz9
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