nemesis wrote:
> What I really want to see is you stop whinning and showing a perfectly
> curved phone better than the fake-curved phone scott provided. You have
> ten minutes.
>
> or just STFU.
Except that it *isn't* perfectly curved. It's fake. It's just flat
surfaces and jaggid lines filtered to make it seem smooth.
> psst: there's a displace modifier too.
How can you displace a triangle?
> Why do you insist on being stubborn?
I think because fundamentally I dislike trickery. Modelling solid
objects as true solids with a real inside and outside, and real curves,
and real patterns, etc. seems so much superior to faking it with lots of
straight lines and pixels.
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