POV-Ray : Newsgroups : povray.off-topic : Geometric puzzle : Re: Geometric puzzle Server Time
5 Sep 2024 09:22:58 EDT (-0400)
  Re: Geometric puzzle  
From: nemesis
Date: 17 Dec 2009 11:33:09
Message: <4b2a5d45@news.povray.org>
Darren New escreveu:
> nemesis wrote:
>> I was a SDL-only guy once, but I don't find it any worth today except 
>> to assemble and script scenes out of polygon-modelled objects.
> 
> It's still the easiest ray tracer for writing a program that outputs 
> your scene file. The python stuff in Blender is (a) undocumented and (b) 
> too buggy to use.
> 
> I've done code to build 3D buildings from textual "blueprints," a 
> program that generates random mazes you can walk thru in first person, 
> and somewhere I have something that generates random caves with blobs 
> for D&D-like games, again 1st person of course.  None of which are 
> feasible with any other tool I've tried.

I see.  A limited scripting language with no real support for modules or 
functions is better-suited for all those than a more general one.

Like they say:  sometimes less is more.

-- 
a game sig: http://tinyurl.com/d3rxz9


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.