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Darren New escreveu:
> nemesis wrote:
>> I was a SDL-only guy once, but I don't find it any worth today except
>> to assemble and script scenes out of polygon-modelled objects.
>
> It's still the easiest ray tracer for writing a program that outputs
> your scene file. The python stuff in Blender is (a) undocumented and (b)
> too buggy to use.
>
> I've done code to build 3D buildings from textual "blueprints," a
> program that generates random mazes you can walk thru in first person,
> and somewhere I have something that generates random caves with blobs
> for D&D-like games, again 1st person of course. None of which are
> feasible with any other tool I've tried.
I see. A limited scripting language with no real support for modules or
functions is better-suited for all those than a more general one.
Like they say: sometimes less is more.
--
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