POV-Ray : Newsgroups : povray.off-topic : Geometric puzzle : Re: Geometric puzzle Server Time
5 Sep 2024 09:19:35 EDT (-0400)
  Re: Geometric puzzle  
From: Darren New
Date: 17 Dec 2009 11:27:12
Message: <4b2a5be0@news.povray.org>
nemesis wrote:
> I was a SDL-only guy once, but I don't find it any worth today except to 
> assemble and script scenes out of polygon-modelled objects.

It's still the easiest ray tracer for writing a program that outputs your 
scene file. The python stuff in Blender is (a) undocumented and (b) too 
buggy to use.

I've done code to build 3D buildings from textual "blueprints," a program 
that generates random mazes you can walk thru in first person, and somewhere 
I have something that generates random caves with blobs for D&D-like games, 
again 1st person of course.  None of which are feasible with any other tool 
I've tried.

-- 
Darren New, San Diego CA, USA (PST)
   Human nature dictates that toothpaste tubes spend
   much longer being almost empty than almost full.


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