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nemesis wrote:
> I was a SDL-only guy once, but I don't find it any worth today except to
> assemble and script scenes out of polygon-modelled objects.
It's still the easiest ray tracer for writing a program that outputs your
scene file. The python stuff in Blender is (a) undocumented and (b) too
buggy to use.
I've done code to build 3D buildings from textual "blueprints," a program
that generates random mazes you can walk thru in first person, and somewhere
I have something that generates random caves with blobs for D&D-like games,
again 1st person of course. None of which are feasible with any other tool
I've tried.
--
Darren New, San Diego CA, USA (PST)
Human nature dictates that toothpaste tubes spend
much longer being almost empty than almost full.
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