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Invisible escreveu:
>> Maybe your phone is different, but my phone looks impossibly hard to
>> do in POV SDL with all those complex curved surfaces and rounded edges.
>
> My phone is pretty squarish, with square and round buttons. Looks quite
> easy to do. The coilled cable might be difficult, what with POV not
> having real splining tools. (You gotta type in the coordinates by hand.)
> About the only remotely tricky part would be the handset.
oh, so because your phone is squarish, we should refrain to model
non-squarish phones and only use pov SDL, since it's so great at
hard-edged geometry... fine excuse. Good thing is that iPhone is so
popular and so easy to model with a superellipsoid... though you still
need an imagemap rather than procedural...
What I really want to see is you stop whinning and showing a perfectly
curved phone better than the fake-curved phone scott provided. You have
ten minutes.
or just STFU.
> You take the equation for a plane, add some noise to it. OK, for a brick
> I guess you'd need a seperate isosurface for each side. Still much
> easier than trying to model roughness by hand.
psst: there's a displace modifier too. Or apply your material texture
to the disp channel. But scott already told you that.
Why do you insist on being stubborn?
--
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