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>>> Yeah, what's the point of having povray raytrace any non-abstract math
>>> scenes?...
>> resolution-independent textures,
>
> I might add that while procedural textures do not pixellate, they definitely
Sure. It's just nice that if you have a bit of floor (or something)
that's slightly nearer to the camera than the rest of the scene, it
doesn't look horrid. (Or a reflection from a curved surface, or...)
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