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>> (What's the point of a ray tracer in a product that only renders
>> triangles?)
>
> Yeah, what's the point of having povray raytrace any non-abstract math
> scenes?...
What, you mean other than the ability to draw truly-curved surfaces,
resolution-independent textures, and construct complex shapes easily and
intuitively using CSG, blobs, isosurfaces, and so forth? ;-)
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