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scott wrote:
>> Sure. I was just wondering, since Blender doesn't do anything a GPU
>> can't do, whether there's some way to use GPU acceleration, that's all.
>
> You mean the Blender internal renderer? Umm, that's a fully-fledged
> raytracer with multiple reflections/refractions, ray traced shadows,
> ambient occlusion, all that stuff etc, as you will know from the POV/GPU
> discussion these things are quite hard to do on a GPU, if possible at all.
It's possible, sure. This guy ported a small path tracing
implementation to OpenCL:
http://vimeo.com/8013005
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