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>> Sure. I was just wondering, since Blender doesn't do anything a GPU
>> can't do, whether there's some way to use GPU acceleration, that's all.
>
> You mean the Blender internal renderer?
Indeed.
> Umm, that's a fully-fledged
> raytracer with multiple reflections/refractions, ray traced shadows,
> ambient occlusion, all that stuff etc, as you will know from the POV/GPU
> discussion these things are quite hard to do on a GPU, if possible at all.
I thought ambient occlusion (as opposed to other GI algorithms) was
specifically suited to GPU implementation?
Anyway, I just thought if you weren't using ray tracing, it ought to be
possibly to run on the GPU. I guess not...
(What's the point of a ray tracer in a product that only renders triangles?)
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