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> Sure. I was just wondering, since Blender doesn't do anything a GPU can't
> do, whether there's some way to use GPU acceleration, that's all.
You mean the Blender internal renderer? Umm, that's a fully-fledged
raytracer with multiple reflections/refractions, ray traced shadows, ambient
occlusion, all that stuff etc, as you will know from the POV/GPU discussion
these things are quite hard to do on a GPU, if possible at all.
Of course the editor view in Blender is using the GPU, but the materials
that are shown are a limited cut-down version of what will appear in the
render window.
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