|
![](/i/fill.gif) |
>> Given that Blender is only capable of rendering triangles, is there
>> some way to GPU-accelerate the rendering process? (As opposed to
>> nailing my CPU to the wall for 10 minutes at a time.)
>
> For quick test renders, turn off OSA, and perhaps also ray-tracing.
>
> For a quick preview of just a small part of the scene, use Render
> Preview (Shift+P).
Sure. I was just wondering, since Blender doesn't do anything a GPU
can't do, whether there's some way to use GPU acceleration, that's all.
Post a reply to this message
|
![](/i/fill.gif) |