|
![](/i/fill.gif) |
> Has somebody invented a way of placing points in 3D space even though you
> only have a 2D edit area yet?
Most 3D modellers I've seen allow you to split the edit area into 4, 3
viewing orthogonally along each axis, and 1 perspective. This allows you to
place points accurately in 3D, and of course check the "real" look of the
outcome interactively (yes all views update together in real-time).
Like this:
http://www.nycresistor.com/wp-content/uploads/2009/07/blender-20080613-095701.jpg
Alternatively you just have 1 perspective view and slide the point along
each axis as you see fit (obviously rotating the model whilst you're doing
it to check the look).
Depends on personal preference I guess, and what exactly you're modelling.
Post a reply to this message
|
![](/i/fill.gif) |