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errata:
read
11) F9 -> Modifiers panel down there -> Add Modifier -> Level 3
as
11) F9 -> Modifiers panel down there -> Add Modifier -> Subsurf -> Level 3
nemesis escreveu:
> Invisible escreveu:
>> Clearly I'm going to have to sit down and do a whole crapload of
>> reading before I can start doing anything interesting with Blender.
>
> here's some quick tips:
> ctrl+x - starts a new scene from scratch
> esc - cancels things out
> space - calls the main menu
> right mouse button click (RMB) - selects
> left mouse button click (LMB) - changes location of 3D cursor
> a - selects all or none
> s - scale
> r - rotate
> g - grab an object so you may move it around
> c - center scene
>
> navigating through 3D space:
> numeric keyboard:
> 1 - front view
> 7 - top view
> 3 - side view
> use together with shift to get to the other sides
> del/, - focus on selected object
>
> with the mouse:
> alt+LMB - rotate the scene around by moving the mouse
> alt+shift+LMB - grab the scene around by moving the mouse
> (under X in Linux you may need to add the "Windows" button to the
> configuration above)
> mouse wheel - zoom
>
> tab - changes between normal object mode, where you place and manipulate
> objects (primitives), and mesh editing mode where you
>
> now, when you are in mesh edit mode, to edit, say, the default cube:
> ctrl+tab - changes between vertice, edge or face mode
>
>
> now, here's a first lesson to you:
>
> 1) ctrl+x to create a new scene
>
> 2) cube is already selected so tab to enter mesh edit mode
>
> 3) input this: s (scale) y (restricted to y axis) then move the mouse
> until its reasonably thin in y axis
>
> 4) a to deselect all
>
> 5) ctrl+tab and select face mode
>
> 6) ctrl+space and select "Enable/Disable" so it doesn't get in the way
>
> 7) select the right face (you may zoom in a bit to make it clearer)
>
> 8) alt+shift(+Windows)+LMB and drag the cube to the left corner of the
> screen
>
> 9) ok, right face selected all you do now is extrude it in the xy plane
> with ctrl+LMB clicks.
>
> You may trace it along funky paths in the xy plane (as default view is
> top view in the z axis) as long as the steps are about same length as
> the original cube.
>
> now:
>
> 10) tab to exit mesh edit mode
>
> 11) F9 -> Modifiers panel down there -> Add Modifier -> Level 3
>
> 12) In the Link and Materials panel to the left, click Set Smooth down
> there
>
> 13) in the numeric numeric keypad, hit 5 to enter perspective mode (5
> again to go back to orthographic)
>
> 14) drag your scene around with alt+shift+LMB, zoom with mouse wheel and
> rotate with alt+shift+LMB to get the "belt" centered on screen
>
> 15) once you're satisfied with it, hit ctrl+alt+0 to get the camera set
> in this position
>
> 16) F8 -> World ajust the default black blue sky to a color of your liking
>
> 17) in the panel just next to it, click on the Amb Occ tab and turn on
> Ambient Occlusion (default settings ok)
>
> 18) hit F12 to render with default settings
>
> if you're curious how to manage that mesh from now on, here's the tip:
> 1) select the belt with RMB and go back to edit mode with tab
> 2) a until everything deselected
> 3) ctrl+tab to select edge mode
> 4) alt+RMB in one of the top edges to select a whole edge loop
>
> edge loops, extrusions, loop cuts... that's how you manage complexity.
>
> There's so much more to tell, but you'd be overwhelmed this way. anyway:
>
> F6 goes to the material panels. ctrl+e gives you the very useful edge
> loop tools. In mesh edit mode, e extrudes and ctrl+r loop cuts (mouse
> wheel or numeric argument for number of cuts while in preview).
> Sometimes numbers can be used with some commands, like s+shift+y+5 to
> scale 5 times in the xz plane (shift+y).
>
--
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