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Invisible escreveu:
> IME, with mesh moddelling *nothing* is trivial or easy. (Well, except
> selecting "torus" and then "create mesh". That's trivial.) Every mesh
> editor I've ever seen makes it utterly painful to achieve even the most
> seemingly simple task.
meh, I won't bother trying to cram anything into that skull of yours
this time. It's clearly useless to keep telling about edge loops,
extrusions and axis locking and showing images produced this way rather
than manually moving millions of vertex as you're used to.
--
a game sig: http://tinyurl.com/d3rxz9
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