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> Are you seriously implying that triangles have fundamentally changed
> somehow?
>
> Last time I checked, the triangles used by the ancient Greeks were pretty
> similar if not identical to the ones used today.
You clearly have no idea of the sort of tools that are available in mesh
editors.
Please don't assume they don't exist because you don't know about them.
If you can think of someway that would speed-up mesh editing (eg extruding
multiple non-planar surfaces, or scaling a group of vertices independently
of the rest of the mesh, or selecting a "ring" of vertices/edges
automatically), then it probably exists already. Other people have thought
about this quite a lot already.
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