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>> "Add -> Circle" and work from there?
>
> Except that, as I mentioned, it's not perfectly circular.
Tweak a few of the vertices by hand then before you extrude. There's only
16 or so of them that define the curve.
> And the tapered end?
After you've extruded, select 4 vertices around the belt and scale them.
> The beveled edges?
Select the edge and set the crease amount to non-zero. Or select an edge
and do a "loop cut" if you want more control.
> The slight deformations along the Y-axis?
Drag around the base points of your circle in step 1 before the extrusions.
> (Also, is it just me, or does the buckle self-intersect?)
Probably he knows once it gets smoothed by the sub-surface algorithm it
won't intersect anymore. You can drag around the very few points in the
base mesh by hand to tweak the final sub-divided mesh.
> The belt also presumably has to be curved in *the exact same way* as the
> waistline it's supposed to fit around - which is also impossible.
Ever heard of copy and paste? Just copy some points from the waist model to
start with rather than using a circle.
> You drew this in 30 seconds?
Similar, yes. See attached version which includes the things I mentioned
above (I used a circle as the base though, I don't have a human model
handy), this took about 2 minutes.
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