POV-Ray : Newsgroups : povray.binaries.images : hf_tools.inc : Re: hf_tools.inc Server Time
28 Sep 2024 13:04:20 EDT (-0400)
  Re: hf_tools.inc  
From: Alain
Date: 15 Dec 2009 16:51:51
Message: <4b2804f7$1@news.povray.org>

> Hello,
>
> Here are some example shots from hf_tools.inc, which I just dropped at
> p.b.scene-files.
>
> The top two images show the edge pattern at work. The edge pigment in
> the upper-left image was rendered at less than one third quality; it
> does get better than that :) The upper-right image is using a
> pre-rendered edge map at full quality. The edge radius is adjustable.
>
> The bottom left image shows the superellisoidal pigment encasing a
> height field. It lets you make smooth transitions from height field to
> plane, while keeping more detail at the corners (as opposed to using,
> say a spherical pigment).
>
> The bottom right image shows how an angle map can be used to transform
> textures according to the different angles of a height field.
>
> Just a few features. Maybe they will prove useful...
>
> Sam
>
> P.S. The upper-right image shows some strange behavior at the height
> field's edges. POV-Ray is handling image maps incorrectly, I think.

It looks like it can be prety usefull. I'll play with that one.



Alain


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