Hello,
Here are some example shots from hf_tools.inc, which I just dropped at
p.b.scene-files.
The top two images show the edge pattern at work. The edge pigment in
the upper-left image was rendered at less than one third quality; it
does get better than that :) The upper-right image is using a
pre-rendered edge map at full quality. The edge radius is adjustable.
The bottom left image shows the superellisoidal pigment encasing a
height field. It lets you make smooth transitions from height field to
plane, while keeping more detail at the corners (as opposed to using,
say a spherical pigment).
The bottom right image shows how an angle map can be used to transform
textures according to the different angles of a height field.
Just a few features. Maybe they will prove useful...
Sam
P.S. The upper-right image shows some strange behavior at the height
field's edges. POV-Ray is handling image maps incorrectly, I think.
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