POV-Ray : Newsgroups : povray.binaries.images : hf_tools.inc : hf_tools.inc Server Time
4 Nov 2024 17:36:43 EST (-0500)
  hf_tools.inc  
From: stbenge
Date: 15 Dec 2009 01:46:52
Message: <4b2730dc@news.povray.org>
Hello,

Here are some example shots from hf_tools.inc, which I just dropped at 
p.b.scene-files.

The top two images show the edge pattern at work. The edge pigment in 
the upper-left image was rendered at less than one third quality; it 
does get better than that :) The upper-right image is using a 
pre-rendered edge map at full quality. The edge radius is adjustable.

The bottom left image shows the superellisoidal pigment encasing a 
height field. It lets you make smooth transitions from height field to 
plane, while keeping more detail at the corners (as opposed to using, 
say a spherical pigment).

The bottom right image shows how an angle map can be used to transform 
textures according to the different angles of a height field.

Just a few features. Maybe they will prove useful...

Sam

P.S. The upper-right image shows some strange behavior at the height 
field's edges. POV-Ray is handling image maps incorrectly, I think.


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