|
|
> Here is my latest attempt: media based SSS and lot's of pigment_patterns
> (for non uniform specularity and transparency), also the makeup is not a
> pre-painted texture but created by various pigment_pattern maps that are
> combined within POV-Ray and are made with the help of a friend of mine
> who is makeup-artist at our local opera house.
Great work, and very well researched as usual!
> It is really incredible what can be learned about real world things I
> never have thought I would be interested in (like making a pro-blush) by
> using POV-Ray.
One of the main reasons I use POV-Ray, indeed.
> I had hoped it would turn out better but at least it is different to the
> effect seen by most professional renderer as most people seem to use the
> same skin shader there that gives this overdone and waxy look. And my
> last minute addition of this feather earring was a bad idea as it throws
> a quite unfortunate shadow.
Yes, your skin texture is really different, and more convincing than 99%
I've seen... I too was thinking there was something a little wrong with it,
but then, when I opened a newsreader window to write this message, the upper
half of the image got hidden, and suddenly the image looked like a photo:
the skin looks beautiful, and the lips are just so real... the lower part of
the nose is also really convincing. So I think there is a problem with the
eyes zone, but I can't say exactly what it is... Perhaps is the makeup layer
which is somehow occluding the SSS efect?
Regards,
--
Jaime Vives Piqueres
http://www.ignorancia.org
Post a reply to this message
|
|