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Darren New <dne### [at] san rr com> wrote:
> When Myst first came out on a CD, I remember thinking "so much for pirated
> games", since there was no possible way to copy an entire 670M CD.
There was one point in history when I had the opinion that if a game takes
more than 4 floppy disks (that would be about 5.5 MB), it's way too large.
Nowadays I'm wondering why there aren't multi-DVD games yet in the market.
> Does anyone remember thinking "32 bits will soon be rather limiting for a
> single file to fit within" before it was obvious?
There was indeed a time when a file of over 4 gigabytes was absolutely
unthinkable. This was the time when a 350-megabyte hard drive was huge,
and average desktop computers had 4 megabytes of RAM (which costed
significantly more than the 2 GB of RAM which is standard nowadays).
Rather curiously, we are nowadays in the same situation with respect to
64-bit computers. Hard drives are about 500 GB, RAMs are about 2-4 GB on
average, which is about the same ratio as above. And again, a file of
2^64 bytes feels basically unthinkable (although slightly less so due to
the past experience).
I'm wondering if 15 years from now we will be using files of that size.
--
- Warp
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