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Warp wrote:
> It's not only about the quality of the rendering (in other words,
> whether you could express all the textures, media and lighting features
> of POV-Ray in CUDA), but also whether you can trace all POV-Ray primitives
> with CUDA. Can you, for example, trace isosurfaces, the poly object or the
> julia object with CUDA (even the next generation one)?
I definitely agree with this, but I think even an incomplete set of POV
features could be implemented on a GPU it might still prove very useful
for modeling. I suppose the question is if enough of the features can
be implemented to be generally useful. Unfortunately I haven't ever
messed around with GPU programming so I can't answer this question.
Again, I'd personally prefer that the POV team spend their time on other
things, but I still sort of hope that someone else who's interested
makes a solid attempt at this sometime.
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