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scott wrote:
> So let me understand this, you are constructing two circles, one around
> the line and one around the triangle, then seeing the circles intersect,
> and if they do proceeding to check if the line actually intersects the
> triangle?
>
> Wouldn't it be faster to just directly check the line against the triangle?
It would.
Now, if the circle encloses a few *thousand* triangles, it's probably
way, way faster to check the circle first...
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