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Nicolas Alvarez wrote:
> The compiler may be optimizing knowing you're runing it on the same input
> values each time. For example, only calling sqrt() 3 times and not
> 300000000.
Ahh, good point. After fixing this it looks like isect4 is faster than
isect3, but by a pretty slim margin, so bart's method would definitely
be the way to go.
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