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Reactor wrote:
> Greatly appreciated, but the problems with the scene are actually even worse
> than that. Some objects are not labeled,
yeah, unless you count 'polySurface10933' as a label ...
but I reckon their not labelled in the obj version either?
> almost all have the same texture declarations
forgot to mention that the script replaces the texture definitions
for easier replacement ;) Of course texturing is supposed to be part
of the challenge so I assume that is why it's all lambert1
Here's a sample how my pov file now looks like:
// Triangles for object 'Bedframe' (12140 triangles)
union { // Surface 'lambert1'
#include "inc/Bedframe.inc"
texture {T_Bedframe}}
> I don't know what exporter was used, but it must be pretty old (the
> specified language version is 3.1!).
PolyTrans, see http://www.okino.com/conv/conv.htm
It's actually a professional tool, heard of it earlier in CAD
context. I didn't know it had any kind of POV-Ray output.
> P.S. As can be expected, the z axis is flipped in this scene as many modelers
> use the left hand system instead of the right hand.
I thought POV-Ray also uses a left-handed system too? A small test
render seemed to show geometry oriented like in the forum thread.
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