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It becomes really impressive!
How about starting a new thread?
Paolo
>H. Karsten on date 08/12/2009 06:37 wrote:
> Christian Froeschlin <chr### [at] chrfrde> wrote:
>
>> ... Basically I added a #static
>> keyword, which, when used instead of #declare, kept the variable in a
>> separate global symbol table which persisted across frames (and even
>> across multiple renders within one session under Windows).
>
> Man this is cool! You should offer this for the version 4
>
> I just started the rigging. Here is a picture, showing my desktop with 3DS-Max
> and MegaPov 0.6 The lowest level in MAX, the highest in MegaPov.
>
> Sooner ore later I'll write a Max Script instead of a Basic program. That would
> it make possible to use G-Max (which is for free).
>
> Actually, I'm looking for a free CAD Program, that cam export data to PovRay.
> has anyone an idea?
>
> Or a plugin for HeeksCAD maybe.
>
> Holger
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