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BitViper wrote:
> where do i put the ambient ??
>
> #declare my_texture = texture {
> pigment {
> image_map {
> png "my_image.png"
> map_type 1 // spherical
> interpolate 2 // bilinear
> }
> }
> }
Ambient goes in the "finish" block:
#declare my_texture =
texture {
pigment {
image_map {
png "my_image.png"
map_type 1
interpolate 2
}
}
finish {
ambient 1
}
}
Hope this helps!
--Sherry Shaw
--
#macro T(E,N)sphere{x,.4rotate z*E*60translate y*N pigment{wrinkles scale
.3}finish{ambient 1}}#end#local I=0;#while(I<5)T(I,1)T(1-I,-1)#local I=I+
1;#end camera{location-5*z}plane{z,37 pigment{granite color_map{[.7rgb 0]
[1rgb 1]}}finish{ambient 2}}// TenMoons
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