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Alain wrote:
>> I am trying to create a texture in which selected parts, masked by an
>> alpha mask in the image (png) will glow, even when little or no light
>> is shining on the surface. Any sugestions ??
>>
>> bit
>
> Any texture with a ambient >0 will glow by itself.
> Just set the underlying texture with an ambient value like "ambient 1",
> and the mask with "ambient 0"
> If your scene use radiosity, those parts will actualy illuminate ther
> surrounding, but NOT any media.
I tried that but pov objected. I tried with "ambient 1" in the texture
itself, in the pigment, and in the image_map, and pov objects each time.
where do i put the ambient ??
#declare my_texture = texture {
pigment {
image_map {
png "my_image.png"
map_type 1 // spherical
interpolate 2 // bilinear
}
}
}
thanks
bit
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