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On 11/28/2009 1:43 AM, Siber wrote:
> I am currently attempting to render certain ships in POV-ray that were
> originally intended for a game. In said game, regions of the ships are colored
> by the player's choice of fleet colors, and I would like to replicate this in
> the scene in such a way that I can specify these fleet colors in the scene, and
> not have to change them in an image editor.
>
> I have three textures, one for the plain texture and one for each of the two
> fleet colors, which are brighter where the color in question should be stronger,
> but I'm not sure how to get POV-ray to use this information the way I want it
> to. Any ideas?
Do the team stripe textures have an alpha channel? When you say they're
"brighter", is this because of the alpha channel? If so then all you
need to do is layer the textures on top of each other.
--
Michael Horvath
mik### [at] gmail com
http://isometricland.com
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