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How much effort, do you think, goes into the interactive parts of the game
engine vs the non-interactive parts?
In other words, say you wanted to make a trailer for a video game you were
never going to produce, more a piece of movie than something where you
needed plot, a real-time engine, AIs, interaction, etc. Or say something
like a surreal roller-coaster video, with no player interaction?
How much effort would that really be for a skilled and experienced
professional? What do you think it would cost (or how long might it take)
to put together a video approximately like this, say, if you knew when you
started that the only result would be this video, and not an actual game?
http://www.youtube.com/watch?v=J8npW85PW0s
Any ideas? Any ideas how you'd find that out easily?
--
Darren New, San Diego CA, USA (PST)
You know the kamikaze monsters in Serious Sam
with the bombs for hands, that go AAAAAHHHHHHHH!
I want that for a ring tone.
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