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> I'm working on a small experiment with 3d color-space, and it seems to be
> working perfectly, it renders beautifully, but when it saves, the png files have
> a truncated color table. It's quite distressing.
>
> I've had no obvious trouble with other renders.
>
> Also, my jpeg output seems to be broken, and the render results are completely
> different in windows 7.
>
> I am using beta 34 under windows 7 and Fedora 11 on a Fujitsu Lifebook t5010.
> So far as I know I have all the proper libraries downloaded in Fedora, I just
> rebuilt the beta with libSDL.
>
> My scene code is as follows:.
>
> camera {
> location <3.5, 5.0, -10.0>
> up y
> right x*(image_width/image_height)
> look_at 0.0
> }
> //light_source { <3.5, 5.0, -10.0> color rgb 1.0 }
>
> #declare r = function(x,y,z,rho) { rho*cos(atan(y/x))*sin(acos(z/sqrt(x*x +
> y*y))) }
> #declare g = function(x,y,z,rho) { rho*sin(atan(y/x))*sin(acos(z/sqrt(x*x +
> y*y))) }
> #declare b = function(x,y,z,rho) { rho*cos(acos(z/sqrt(x*x + y*y))) }
>
> object {
> sphere { 0.0, 3.0 }
> hollow on
> pigment { rgbft 1 }
You should use "rgbt 1" or "rgbf 1".
> finish {
> ambient 1
Normaly, you use "ambient 0" in a case like this.
> diffuse 0
> }
> interior {
> media {
> intervals 1
Default value.
> scattering { 1, rgb 0.1 }
> samples 30, 50
Only the first value is used. ",50" is totaly ignored.
> emission rgb 0.6
> density {
> function { r(x,y,z,1) }
> color_map {
> [0.0 rgb 0]
> [1.0 rgb <1,0,0>]
> }
> }
> }
> media {
> intervals 1
> scattering { 1, rgb 0.1 }
> samples 30, 50
> emission rgb 0.6
> density {
> function { g(x,y,z,1) }
> color_map {
> [0.0 rgb 0]
> [1.0 rgb <0,1,0>]
> }
> }
> }
> media {
> intervals 1
> scattering { 1, rgb 0.1 }
> samples 30, 50
> emission rgb 0.6
> density {
> function { b(x,y,z,1) }
> color_map {
> [0.0 rgb 0]
> [1.0 rgb <0,0,1>]
> }
> }
> }
> }
> }
>
> I ran the same scene under both Windows and Linux using the same settings each
> time +a0.3 +FN24 +W800 +H600
You want 24 bits per CHANEL? 72 per pixel...
+fn set output to PNG at 8 bits per chanel, for 24 bits per pixel.
>
> Fedora renders the image beautifully, properly blending the three channels, but
> the save file only retains a fraction of the color-depth.
>
> Windows saves exactly what it renders, but most of the color is just gone. The
> center of the color-space turns solid black, and the most vivid waves of color
> that show in the Fedora render are gone as well, leaving only some smudges in
> the primary and secondary zones
>
> A.D.B.
>
>
>
Alain
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