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Certain combinations in a scene are sure to kill render speed, even with
multiple cores. In a scene I am working on I am using radiosity, focal blur,
and a (blurred) object with media containing scattering, some emission and
density. When reaching this particular object, the render drops down to a
crawl on my two core machine (using 3.7 beta 34). Maybe you have some smart
advice to give in order to boost up the render a bit? Here are the code
details:
Radiosity:
brightness 1
count 100
error_bound 1.0
gray_threshold 0.0
low_error_factor 0.4
minimum_reuse 0.015
nearest_count 1
recursion_limit 2
adc_bailout 0.005
media off
normal off
always_sample off
max_sample 1.0
pretrace_start 0.08
pretrace_end 0.004
media in object:
interior {
ior 1.45
media {
intervals 1
samples 10
scattering {1, rgb <0.2, 0.1, 0.1>}
#if (BallDensity)
emission <0.01, 0.01, 0.1>*0.5
density {
spherical
color_map {
[0.0 rgb <0.0, 0.1, 0.2>*0.15]
[0.5 rgb <0.4, 0.4, 0.2>]
[1.0 rgb <0.6, 0.6, 0.3>]
}
scale 1.5
warp {turbulence 2}
scale 0.9
}
#end //of BallDensity
}
}
As focal blur I use Edouard Poor's 35mm camrea macro with the following
settings:
Camera35mm_SetFocalSamples( 100 )
Camera35mm_SetFocalVariance( 1/10000 )
Camera35mm_Autofocus( CamLoc, CamEye, 38, 50, CentralObj )
Hope this helps to get an idea. Thanks for any advice.
--
All the best,
Thomas
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