> As I now reworked the whole thing as a media statement, I got the error
> message "Keyword 'texture_map' can only be used in a texture statement."
> How can I still build multi-partite color_maps? Or do I have to reduce
> the entries to 255?
"There may be from 2 to 256 entries in the map.
Density maps may be nested to any level of complexity you desire. The
densities in a map may have color maps or density maps or any type of
density you want."
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