|
|
"Alain" <aze### [at] qwertyorg> schreef in bericht
news:4b0a0bde@news.povray.org...
> You scale the rings by 10 000. That means that there is 10 000 times more
> media. The thickness of the ring goes from 0.002 to 20. Then, with your
> very oblique view, you probably travel at least 5 times longer through the
> media. This may explain, toggether with your emissive media, why you get
> that saturated white ring.
In other words, and as a general rule of thumb, always divide your
scattering media by the *same amount* (or the same vector) with which you
scaled the object containing the media. You can fine tune around that of
course.
Thomas
Post a reply to this message
|
|