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High!
Still trying to get believable Saturnian rings... so I worked through
the media section of the manual to finally get scattering media which
shows cylindrical banding - but my attempts failed so far.
Here is the code for the test scene attached below:
union
{
sphere
{
0, 1
texture
{
pigment { color rgb <0.6, 0.4, 0> }
finish { ambient 0.02 diffuse 1 brilliance 0.8 }
}
}
difference
{
cylinder
{
<0, -0.001, 0>, <0, 0.001, 0>, 3.68
}
cylinder
{
<0, -0.0011, 0>, <0, 0.0011, 0>, 1.75
}
hollow
pigment { rgbt 1 }
interior
{
media
{
emission 0.75
scattering
{
1, 0.1
extinction 1
}
density
{
cylindrical
color_map
{
[0 rgbf <1, 0.8, 0.7, 0.1> ]
[0.3 rgbf <1, 0.8, 0.7, 0.1> ]
[0.3 rgbf <0.1, 0.3, 0.1, 0.95>]
[0.35 rgbf <0.1, 0.3, 0.1, 0.95>]
[0.35 rgbf <0.9, 0.83, 0.3, 0.2>]
}
scale 3.68
}
}
}
}
rotate <-4, 7, 0>
scale 10000
translate z*50000
}
// end of code
Whatever I tried, the cylindrical pattern never showed up - instead I
got a uniformly white ring! What's my mistake?
See you in Khyberspace!
Yadgar
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Attachments:
Download '2009-11-22 media test, take 41.jpg' (11 KB)
Preview of image '2009-11-22 media test, take 41.jpg'
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