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> Hi guys!
>
> Thank you all for the assistance & feedback! Turns out the non-functioning
> material definitions were Brazil-materials previously used in my model. At the
> time of export the Brazil module was de-activated.
>
> I am trying to find the best combination of tools for modelling + rendering
> (photo-realistic / mechanical engineering), and in this process I have been
> testing a time-limited trial version of the Brazil renderer for Rhino, which was
> expired before I tried PR today.
>
> Now I have started wondering:
>
> Do all you experts generate your geometry in one system [without 'materials'],
> and then syntactically edit the .pov file from within the POV-Ray application?
>
> OR
>
> Do you use some other tricks to smooth the integration between your geometry
> application and POV-Ray?
>
> :-)
>
>
Usualy, I create my images in pure SDL. No modeler used, most of the time.
I've tried Wings3D and some others.
You can also use Poseray. It's a scene editor and format converter. It
can convert scenes created in many modelers and convert them for use in
POV-Ray. It can do some manipulations, like subdividing a mesh to make
it smoother.
Alain
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